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Tamer choices

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Tamer choices   Empty Tamer choices

Post by Admin Sun Oct 08, 2017 12:23 am

Creature Tamer: you gain +5 to charisma checks on social interactions to animals. You creatures gain +2 to their highest stat per level in their tree you are. It turns into -5 Charisma against manmade or soulless creatures. You gain one randomly generated creature of a type you choose

Reality Tamer: you gain +2 to knowledge per creature you have tamed. Creatures you control gain +2 to their main stat per level you have in their tree. You gain -5 Charisma whenever Taming creatures that have souls and aren't manmade. You gain one randomly determined creature of a type you choose. You gain one randomly determined creature egg per 3 ranks of a type you choose.

Jack of all Trainers: you gain one rank 0 creature of your choice under gm digression. You gain one randomly determined creature of a type you choose. You gain one randomly determined creature egg per 3 ranks of a type you choose.

Arcane Flasks: you can store things in flasks that can't normally go in flasks. If it is an object it cannot be harmed unless it is outside the flask. If it's magical in nature it cannot be sensed but the flask itself can be sensed

Horde Tamer ( 10 Discoveries, 2 full trees , at least 5 creatures): you gain +2 Knowledge and Charisma per creature tamed. You and your tamed creatures have Swarm and tamed creatures count also as your kind. You gain two extra creatures of types you choose when you gain creatures. You gain the Horde Tree which this is the only way to obtain it. You get -2 on attacks and damage that you are not with others.

Horde Tree (Gotten with Horde Tamer)
creatures you tame and you have Hive Mind
( 4 Discoveries ) creatures you tame and you can switch places as a swift action
( 6 Discoveries ) creatures you tame and you can switch places as a reaction
( 8 Discoveries ) creatures you tame and you share skills
(10 Discoveries ) creatures you tame and you have a combined knowledge pool when casting spells.

Paper Flask
A flaks that contain creatures so a tamer can train them at a different time
They can be either equal or less than the tamer in question and can hold 2 creatures
They come with the class and can be crafted once per day with the basic
Discovery or with craft magic or wondrous item

Incubator
You may hatch eggs in the incubator without all recommended
Items or conditions the creature will hatch and age till its
Able to live in the world

Tamer Discovery's

Cloven feet 1D
All companions with cloven feet gain a +4 to all
Attacks and they gain run as a feat

Cloak of darkness 4D A
The tamer makes a mass spell which makes
All his companions with a stealth of 5 or more
invisible

Gilled Gallant 2D
All aquatic creatures gain all your
Resentences and a 1/4 of your ac

Fiery roar 2D
All fire or draconic based attacks of your
Companions have get a bonus equal to your
Charisma bonus

Magic menagerie 3D
All creatures that can cast spells cast 1D4 of
Magic missiles equal to there Level

Winged Beast 1D
All winged creatures gain 40ft to fly and walk speed
In addition they gain a +2 to attack and a +2
To all saving throws

Stoney skins 1D
All companions gain a +2 to AC
And are unharmed by magic missiles

Soul linked 3D
You are directly connected to all your companions
And they and you may cast each others spells

Gallant fighter 2D (Creature)
Your companions all gain a base attack bonus
Equal to the greatest plus they're own

Warping Aura 2D (Reality)
You have a arcane mark on all creatures that cannot
Be dispelled you also may teleport to them as a swift
Action



Skill Trees for Tamer

5 discovery's per tree rank up

Arcane Tamer (Reality)
Allows the tamer to teach his creatures and allies
Spells either learnt or taught or say form a distance
As a cost you must drop 2 trees and use a discovery

Necromantic Tamer (Reality)
Allows you to speak to undead and talk to them
Easily you may naturally bring back from the dead
there creatures once per day you must drop
2 skill trees and 1 discovery

Construct Tamer (Reality)
Allows you to build and fix your creatures
And constructs you are slightly reclusive you
Are also able to speak to construct's you must
drop 2 skill trees and use 1 discovery

Monekoe Tamer (Reality) - replaced with aberrant
Tame weak creatures of gods and demi god
Creatures you are also unable to be harmed
By god disease you must drop 3 skill trees
And use one discovery

Elementalist Tamer (Reality)
You are entwined with nature and the world around you
You are able to tame elementals and the world seems to go
Your way you must use 2 discoveries and drop 1 skill tree

Draconic Tamer (creatures)
Allows you to tame dragons, pseudodragons, drakes
Wyverns, wyrms, and half dragons you also are
Able to speak draconic and are naturally kindly
Treated by dragons you must drop 2 skill trees
And use one discovery

Beast Tamer (creatures)
Allows you to tame natural creatures
And animals of normal nature and
Act as viable companies and mounts
You must drop 2 skill trees and use
One discovery

Flora Tamer (creatures)
Allows you to commune with plant life
And make allies with plants and vines
And the creatures in them you must drop
2 skill trees and use one discovery

Mythic Tamer (creatures)
Allow you to naturally tame mythical
Creatures and call them to you naturally
These creatures also naturally flock to you
You must drop 3 skill trees and one discovery

Evangeline or demonic Tamer (creatures)
You become aware with the celestial or demonic world
Based on your alignment (evil demonic) (good celestial)
(neutral either) you are able to deal with and speak
With demonic and celestial's with ease Your way you
must use 2 discoveries and drop 1 skill tree

Evangeline or demonic Tamer (creatures)

Tuesday, January 3, 2017
7:21 PM

You become aware with the celestial or demonic world
Based on your alignment (evil demonic) (good celestial)
(neutral either) you are able to deal with and speak
With demonic and celestial's with ease Your way you
must use 2 discoveries and drop 1 skill tree

Level 1
When you put on discovery into this class you may speak to
Celestial and demonic figures no matter what there langue
May be

Level 2
On putting a second discovery into the tree you may gain
Respect with these figures(lesser) and deals with them do not
Harm you and you may tell all there fine prints

Level 3
Upon a third discovery these creature's realms feel
Nice to you and you may enter them easily(lesser)

Level 4
You may now talk to the higher ranking creatures of there
Realms and wont be killed or harmed on entrances(Medium)

Level 5 (Angel)(greater demons)
Angelic creatures now respect you and see you as equals and
Will accompany you on you're journey and not stay in they're realms

Level 6
Creatures of these realms now have a link to you and act as your
Guides and protectors and will attack and defend you no matter the
Cost they see you as there family

Level 7
You now gain some of the constant ability's of your new
Allies

Level 8
You now gain some of they're activated ability's of them

Level 9
You now can learn spells meta magic and ability's not given in the
Level's of 7 and 8

Level 10
At level 10 you may once per your level transform into
One of your allies and have all they're ability's and spells
You also may now become friendly with any demonic
Or celestial creatures

Mythic Tamer (creatures)

Tuesday, January 3, 2017
7:21 PM

Allow you to naturally tame mythical
Creatures and call them to you naturally
These creatures also naturally flock to you
You must drop 3 skill trees and one discovery

Level 1
You can call Cr 1-3 mythical creatures they will still
Try to kill you but they won't try as hard (has a cool down of 10
Days )

Level 2
You now may call Cr 1-6 mythical creatures but instead
To another area you may plant creatures to a location

Level 3
Your now able to unchain or chain a mythical creature to a
Location

Level 4
You are now respected by mythical creatures to a small degree
And aren't seen so much as a nuisance but as a threat or
Person ignoring there territory

Level 5
You now can call CR 1-10 when the arrive at they're location they are
Daze, stunned, blinded, or paralyzed for 1D20 of round or less if you
Chose for it so

Level 6
You may now have the creatures you call or summon to have lair effects
And set traps and make dudgeons you now have knowledge duegeoneering
trained and gain a +5 in it

Level 7
You now may speak directly to any mythical creatures you find
Or summon and gain there languages

Level 8
You may now summon Cr 1-13 creatures

Level 9
Creatures you summon or create respect you and will fight but not join you
Unless you summon below a CR of 20

Level 10
Your summon has no cool down and you may summon 1-30
CR creatures

Flora Tamer (creatures)

Tuesday, January 3, 2017
7:21 PM

Allows you to commune with plant life
And make allies with plants and vines
And the creatures in them you must drop
2 skill trees and use one discovery

Level 1
You are able to directly commune with plants

Level 2
Plants and vines seek to protect your body and
Self with themselves

Level 3
You are able to grow plants quicker and your
Incubator now works for plants

Level 4
You now are able to hybridize your plants
And plants you control now can force themselves
Out of your flasks to defend you

Level 5
You can now make potions form your plants and
It now effect them in addition to being immune to
Their poisons

Level 6
Your plants automatically gain fast growing and
Armored as natural abilities

Level 7
You're creatures like ents and dryads gain your
Immunities and you gain there's

Level 8
Your plants and you gain a natural regrowth of
Your limbs and other appendages

Level 9
You are graced by plants and they by will
Move away so you may pass unharmed

Level 10
Your plants will stop at nothing to defend you
But so will all other non-tamed plants

Arcane Tamer (Reality)

Tuesday, January 3, 2017
7:21 PM

Allows the tamer to teach his creatures and allies
Spells either learnt or taught or say form a distance
As a cost you must drop 2 trees and use a discovery

Level 1

At first level you can look at your creatures spells list freely

Level 2

You may teach you're creatures spells at levels equal or less than
Their current level

Level 3

You're creatures may teach you spells if they are an Int score of 2 or more

Level 4

Your creatures may cast spells and spell like abilities like swift actions

Level 5

You gain a familiar of any tamable creature in the current campaign
Must be under a Cr of 12

Level 6

You gain access to one arcane spell list of your choice

Level 7

You gain access to all spells of one race of creature you control on your
Party as long as you have the same spell list as them and its not a divine
Spell list

Level 8

You may now gain a spell like ability of one of your creatures once per day

Level 9

All creatures you control have your + their caster level as their total caster level and
Your caster level increases by 15

Level 10

You gain access to a second spell caster list and one level in any spell caster class
And your familiar gets increased ability's and skills

Necromantic Tamer (Reality)

Tuesday, January 3, 2017
7:21 PM

Allows you to speak to undead and talk to them
Easily you may naturally bring back from the dead
there creatures once per day you must drop
2 skill trees and 1 discovery

Level 1

Creatures that die resurrect for 3 days

Level 2

Necromantic creatures gain un-killable feat if they where to be
Slain it is not until acid is poured on it

Level 3

You may cast animate undead and create undead as a level 0
Spell infinitely

Level 4

You separate the flesh from undead and the skeleton each gain
Equal stats

Level 5

Mold undead you may use 2 or more undead to create a higher power undead

Level 6

Turn one corpse close to you into a being of a corpse orgy or a undying weapon

Level 7

You may cast 1 of every necromancy spell per day

Level 8

Once per day you may use true resurrect on any creature in addition
To other effects the creatures counts as undead and is auto tamed

Level 9

Bind a soul to a weapon form a formally dead creature and bring it back to life
To create a living weapon (soul eater)

Level 10

You may activate any spell from this list twice per day for free and gain access to spells
For levels up to 5 in addition you may transform any companion to a undead

Aberrant Tamer

Tuesday, January 3, 2017
7:21 PM


1 you gain False Life and one limb of your choice per level in this tree

2 you gain Ageless, can speak Deep Speech and gain one type of natural proficiency per level in this tree

3 you gain Two Faced, one extra head and gain +5 bonus with social checks made involving an Aberrant. This increases to +10 at 5th level and +20 at max

4 you can Parasitic (Skills you have) and Removed Parasite.

5 you gain one skill in the Aberrant Bloodline but do not actually have an Aberrant lineage. You also gain the ability to hide your deformities.

6 you gain Brain Linked Parasite

7 you gain an extra head and can turn each of your brains into a high mind for 1d12 rounds once per day for each brain

8 you gain wings or extra wings, your leg total is doubled and a +40 to Dex

9 you gain scales and are resistant to one type of damage per day

10 you can now turn into a true Eldritch horror. Once per day you can turn into your true form for 5 hours you can multiply your stats by x1.50 and whenever you touch something you give it the Unholy Race of Boils. Whether you activate this ability or not you can control anything that has the Unholy Race of Boils.

Draconic tamer

Tuesday, January 3, 2017
7:21 PM

( 1 Discovery ) You can now speak Draconic and +5 on social checks related to Dragons and Draconic creatures

( 2 Discovery ) You gain 1 extra Discovery if you see a dragon or draconic Creature

( 3 Discovery ) You gain wings and are able to fly

( 4 Discovery ) You gain an Elemental Body of your choosing

( 5 Discovery ) You gain an Elemental Breath of your choosing

( 6 Discovery ) You gain the breath attacks of your tamed creatures and vise versa. Tamed creatures don't gain each other's Breath attacks

( 7 Discovery ) You gain Summon Weapon of an element of your choosing

( 8 Discovery ) Your social bonus becomes +10 and you can now call a random dragon or draconic creature once per day.

( 9 Discovery ) You gain Change Form ( Dragon born ) and your social bonus changes to +15

(10 Discovery ) You gain Change Form (Dragon) and your social bonus changes to +20





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